Add pre-set materials from the Library and manage them with the Material Manager. Use Material Groups to apply multiple materials.
Apply Materials from the Library
You can add pre-configured materials with specific textures via Library → Material.
If the Library window is not visible, activate it from the Top Bar.

If you are using a material for the first time, click it to download.
To apply a material to a model, LMB + Drag & Drop
the material onto the model.
(You must have a model in the scene to apply materials.)

Material Manager
The Material Manager lets you manage all materials used in the current project.
By default, the Material Manager is turned off. You can activate it from the Top Bar.

Click the Add Material icon
to add a new material.
Switch between Gallery or List view, and RMB
on a material in the list to access the following options:
Apply
: Applies the selected material to currently selected object(s).
Once a material is applied to one or more objects, it will be marked as In use.Duplicate
: Duplicates the material.Ctrl + D
Rename
: Renames the material.Delete
: Deletes the material. If the material is marked as In use, it will be removed from
all objects it was applied to and replaced with the default material.Delete Unused Materials
: Deletes all materials that are not in use.

When a new model is added to a project, its material information is automatically registered in the Material Manager.

Even if the model is deleted, its registered material settings remain in the Manager.
If a single material is applied to multiple models, any changes to the material will be reflected across all applied models.

Material Group
You can create a Material Group by assigning two or more materials to a selected model.
When a Material Group is applied to a model, you can instantly switch between materials by selecting one from the list.
You can create a Material Group by either adding pre-made materials from the Material Manager,
or by creating new materials directly in the list.

To revert to a single material, simply apply a single material to a model that currently has a group.

To delete a Material Group, one of the following conditions must be met:
Only one material remains in the group
All materials in the group are unused and are deleted together
Currently, it's not possible to disband a group while keeping its materials.
This feature is planned for a future update.
